Files
scoreboard/scoreboard.py
T
2026-06-21 01:02:07 -04:00

177 lines
5.5 KiB
Python

import os
import govee
import pygame
from time import sleep
from PIL import Image, ImageDraw, ImageFont
from rgbmatrix import RGBMatrix, RGBMatrixOptions
from dotenv import load_dotenv
from utils.data import LOGO_DIR, ASSET_DIR
from utils.colors import Colors
import modes.score as score_mode
# --- Load environment vars ---
load_dotenv()
# --- Matrix config ---
options = RGBMatrixOptions()
options.rows = 32
options.cols = 64
options.chain_length = 4
options.parallel = 1
options.hardware_mapping = "regular"
options.gpio_slowdown = 5
options.disable_hardware_pulsing = True
options.brightness = 80
matrix = RGBMatrix(options=options)
canvas = matrix.CreateFrameCanvas()
# --- Govee API ---
if os.environ.get('GOVEE_API_KEY'):
govee_api = govee.GoveeApi(key=os.environ["GOVEE_API_KEY"])
# --- PyGame Audio ---
# FIX: guard pygame init so a missing audio device on headless Pi doesn't segfault
try:
pygame.mixer.init()
audio_available = True
except pygame.error as e:
print(f"Audio init failed: {e}")
audio_available = False
# --- Goal celebrations ---
def render_goal_frame(text, text_scale, bg_color, text_color):
big_h = max(8, int(32 * text_scale))
big_img = Image.new("RGB", (1024, 128), bg_color)
big_draw = ImageDraw.Draw(big_img)
try:
pil_font = ImageFont.truetype(
"/usr/share/fonts/truetype/dejavu/DejaVuSans-Bold.ttf", big_h
)
except:
pil_font = ImageFont.load_default()
bbox = big_draw.textbbox((0, 0), text, font=pil_font)
tw = bbox[2] - bbox[0]
th = bbox[3] - bbox[1]
tx = (1024 - tw) // 2
ty = (128 - th) // 2 - bbox[1]
big_draw.text((tx, ty), text, font=pil_font, fill=text_color)
scaled = big_img.resize((256, 32), Image.LANCZOS)
logo_path = os.path.join(LOGO_DIR, "nhl_BUF.png")
if os.path.exists(logo_path):
try:
logo = Image.open(logo_path).convert("RGBA")
logo = logo.resize((28, 28), Image.LANCZOS)
r, g, b, a = logo.split()
logo_rbg = Image.merge("RGBA", (r, b, g, a))
pixels = logo_rbg.load()
for px in range(logo_rbg.width):
for py in range(logo_rbg.height):
rv, gv, bv, av = pixels[px, py]
if rv < 30 and gv < 30 and bv < 30:
pixels[px, py] = (rv, gv, bv, 0)
bg_left = Image.new("RGBA", (28, 28), bg_color + (255,))
bg_left.paste(logo_rbg, mask=logo_rbg.split()[3])
scaled.paste(bg_left.convert("RGB"), (2, 2))
bg_right = Image.new("RGBA", (28, 28), bg_color + (255,))
bg_right.paste(logo_rbg, mask=logo_rbg.split()[3])
scaled.paste(bg_right.convert("RGB"), (226, 2))
except Exception as e:
print(f"Logo paste error: {e}")
return scaled
def play_goal_celebration(text, color1, color2):
global canvas
# Phase 1: zoom in from tiny to full, alternating bg color
zoom_steps = [0.1, 0.2, 0.35, 0.5, 0.65, 0.8, 0.95, 1.1, 1.0]
for _ in range(5):
for i, scale in enumerate(zoom_steps):
bg = color1 if i % 2 == 0 else color2
fg = color2 if i % 2 == 0 else color1
frame = render_goal_frame(text, scale, bg, fg)
canvas.Clear()
draw_pil_image(canvas, frame)
canvas = matrix.SwapOnVSync(canvas)
sleep(0.05)
# Phase 2: rapid flashing at full size
for i in range(10):
bg = color1 if i % 2 == 0 else color2
fg = color2 if i % 2 == 0 else color1
frame = render_goal_frame(text, 1.0, bg, fg)
canvas.Clear()
draw_pil_image(canvas, frame)
canvas = matrix.SwapOnVSync(canvas)
sleep(0.12)
# Phase 3: zoom back out and fade to white flash
zoom_out = [1.0, 1.1, 1.2, 1.3, 1.4]
for i, scale in enumerate(zoom_out):
bg = color2 if i % 2 == 0 else color1
fg = color1 if i % 2 == 0 else color2
frame = render_goal_frame(text, scale, bg, fg)
canvas.Clear()
draw_pil_image(canvas, frame)
canvas = matrix.SwapOnVSync(canvas)
sleep(0.08)
# Phase 4: white flash to end
for _ in range(3):
canvas.Clear()
frame = render_goal_frame(
text, 1.0, Colors.SABRES_GOLD.value, Colors.SABRES_BLUE.value
)
draw_pil_image(canvas, frame)
canvas = matrix.SwapOnVSync(canvas)
sleep(0.1)
# FIX: don't reassign canvas on .Clear() — it returns None in some bindings
canvas.Clear()
canvas = matrix.SwapOnVSync(canvas)
# stop music if playing
if audio_available:
pygame.mixer.music.stop()
sleep(0.5)
def play_audio(filename):
if not audio_available:
return
pygame.mixer.music.load(os.path.join(ASSET_DIR, filename))
pygame.mixer.music.play()
# --- Utilities ---
def draw_pil_image(canvas, img):
# FIX: ensure RGB (no alpha channel) to avoid 4-tuple unpack crash
img = img.convert("RGB")
for x in range(img.width):
for y in range(img.height):
# FIX: bounds check so we never call SetPixel out of matrix range
if x >= 256 or y >= 32:
continue
r, g, b = img.getpixel((x, y))
canvas.SetPixel(x, y, b, g, r) # bgr panels
# --- Main loop ---
def run():
global canvas
while True:
canvas_ref = score_mode.draw_frame(canvas)
canvas = matrix.SwapOnVSync(canvas_ref)
if __name__ == "__main__":
run()