Files
2026-06-25 22:42:49 -04:00

35 lines
993 B
Python

import os
from utils.vars import LOGO_DIR
from PIL import Image
logo_cache = {}
def load_logo(league, abbr):
key = f"{league}_{abbr}"
if key in logo_cache:
return logo_cache[key]
path = os.path.join(LOGO_DIR, f"{key}.png")
if not os.path.exists(path):
print(f"Logo not found: {path}")
logo_cache[key] = None
return None
try:
# FIX: convert to RGB here so draw_logo always gets 3-channel pixels
img = Image.open(path).convert("RGB")
logo_cache[key] = img
return img
except Exception as e:
print(f"Error loading logo {key}: {e}")
logo_cache[key] = None
return None
def draw_logo(canvas, img, x, y):
if img is None:
return
for px in range(img.width):
for py in range(img.height):
# FIX: unpack as RGB (load_logo guarantees RGB now)
r, g, b = img.getpixel((px, py))
canvas.SetPixel(x + px, y + py, b, r, g) # bgr panels