Files
2026-05-06 18:24:18 -04:00

435 lines
13 KiB
Python

import requests
import os
import govee
import math
import pygame
from enum import Enum
from time import sleep, time
from pathlib import Path
from PIL import Image, ImageDraw, ImageFont
from rgbmatrix import RGBMatrix, RGBMatrixOptions, graphics
from dotenv import load_dotenv
# --- Current file path for file resolution
SCRIPT_DIR = Path(__file__).parent.resolve()
# --- Load environment vars ---
load_dotenv()
# --- Default vars ---
ASSET_DIR = os.path.join(SCRIPT_DIR, "assets")
LOGO_DIR = os.path.join(ASSET_DIR, "logos")
# --- Matrix config ---
options = RGBMatrixOptions()
options.rows = 32
options.cols = 64
options.chain_length = 4
options.parallel = 1
options.hardware_mapping = "regular"
options.gpio_slowdown = 5
options.disable_hardware_pulsing = True
options.brightness = 80
matrix = RGBMatrix(options=options)
canvas = matrix.CreateFrameCanvas()
# --- Font initialization ---
font = graphics.Font()
font_small = graphics.Font()
font_big = graphics.Font()
font.LoadFont(os.path.join(ASSET_DIR, "fonts/7x13.bdf"))
font_small.LoadFont(os.path.join(ASSET_DIR, "fonts/5x7.bdf"))
font_big.LoadFont(os.path.join(ASSET_DIR, "fonts/9x18.bdf"))
# --- Logo cache ---
logo_cache = {}
# --- Pre-built colors ---
class Colors(Enum):
WHITE = (255, 255, 255)
YELLOW = (255, 200, 0)
RED = (255, 50, 50)
SABRES_BLUE = (0, 135, 48)
SABRES_GOLD = (252, 20, 210)
# --- Govee API ---
if os.environ['GOVEE_API_KEY']:
govee_api = govee.GoveeApi(key=os.environ["GOVEE_API_KEY"])
# --- PyGame Audio ---
pygame.mixer.init()
# --- Goal celebrations ---
def render_goal_frame(text, text_scale, bg_color, text_color):
big_h = max(8, int(32 * text_scale))
big_img = Image.new("RGB", (1024, 128), bg_color)
big_draw = ImageDraw.Draw(big_img)
# rpi specific, fall back to default font if not existing
try:
pil_font = ImageFont.truetype(
"/usr/share/fonts/truetype/dejavu/DejaVuSans-Bold.ttf", big_h
)
except:
pil_font = ImageFont.load_default()
bbox = big_draw.textbbox((0, 0), text, font=pil_font)
tw = bbox[2] - bbox[0]
th = bbox[3] - bbox[1]
tx = (1024 - tw) // 2
ty = (128 - th) // 2 - bbox[1]
big_draw.text((tx, ty), text, font=pil_font, fill=text_color)
scaled = big_img.resize((256, 32), Image.LANCZOS)
# paste sabres logo on left and right
logo_path = os.path.join(LOGO_DIR, "nhl_BUF.png")
if os.path.exists(logo_path):
try:
logo = Image.open(logo_path).convert("RGBA")
logo = logo.resize((28, 28), Image.LANCZOS)
# swap G and B channels for RBG order
r, g, b, a = logo.split()
logo_rbg = Image.merge("RGBA", (r, b, g, a))
# make near-black pixels transparent
pixels = logo_rbg.load()
for px in range(logo_rbg.width):
for py in range(logo_rbg.height):
rv, gv, bv, av = pixels[px, py]
if rv < 30 and gv < 30 and bv < 30:
pixels[px, py] = (rv, gv, bv, 0)
# paste with transparency onto bg-colored canvas
bg_left = Image.new("RGBA", (28, 28), bg_color + (255,))
bg_left.paste(logo_rbg, mask=logo_rbg.split()[3])
scaled.paste(bg_left.convert("RGB"), (2, 2))
bg_right = Image.new("RGBA", (28, 28), bg_color + (255,))
bg_right.paste(logo_rbg, mask=logo_rbg.split()[3])
scaled.paste(bg_right.convert("RGB"), (226, 2))
except Exception as e:
print(f"Logo paste error: {e}")
return scaled
def play_goal_celebration(text, color1, color2):
global canvas
# Phase 1: zoom in from tiny to full, alternating bg color
zoom_steps = [0.1, 0.2, 0.35, 0.5, 0.65, 0.8, 0.95, 1.1, 1.0]
for _ in range(5):
for i, scale in enumerate(zoom_steps):
bg = color1 if i % 2 == 0 else color2
fg = color2 if i % 2 == 0 else color1
frame = render_goal_frame(text, scale, bg, fg)
canvas.Clear()
draw_pil_image(canvas, frame)
canvas = matrix.SwapOnVSync(canvas)
sleep(0.05)
# Phase 2: rapid flashing at full size
for i in range(10):
bg = color1 if i % 2 == 0 else color2
fg = color2 if i % 2 == 0 else color1
frame = render_goal_frame(text, 1.0, bg, fg)
canvas.Clear()
draw_pil_image(canvas, frame)
canvas = matrix.SwapOnVSync(canvas)
sleep(0.12)
# Phase 3: zoom back out and fade to white flash
zoom_out = [1.0, 1.1, 1.2, 1.3, 1.4]
for i, scale in enumerate(zoom_out):
bg = color2 if i % 2 == 0 else color1
fg = color1 if i % 2 == 0 else color2
frame = render_goal_frame(text, scale, bg, fg)
canvas.Clear()
draw_pil_image(canvas, frame)
canvas = matrix.SwapOnVSync(canvas)
sleep(0.08)
# Phase 4: white flash to end
for _ in range(3):
canvas.Clear()
frame = render_goal_frame(
text, 1.0, Colors.SABRES_GOLD.value, Colors.SABRES_BLUE.value
)
draw_pil_image(canvas, frame)
canvas = matrix.SwapOnVSync(canvas)
sleep(0.1)
# clear board
canvas = canvas.Clear()
canvas = matrix.SwapOnVSync(canvas)
# stop music if playing
pygame.mixer.music.stop()
# Hold for a moment then return to scoreboard
sleep(0.5)
def play_audio(filename):
pygame.mixer.music.load(os.path.join(ASSET_DIR, filename))
pygame.mixer.music.play()
# --- Utilities ---
def draw_pil_image(canvas, img):
for x in range(img.width):
for y in range(img.height):
r, g, b = img.getpixel((x, y))
canvas.SetPixel(x, y, b, g, r) # bgr panels
def load_logo(league, abbr):
key = f"{league}_{abbr}"
if key in logo_cache:
return logo_cache[key]
path = os.path.join(LOGO_DIR, f"{key}.png")
if not os.path.exists(path):
print(f"Logo not found: {path}")
logo_cache[key] = None
return None
try:
img = Image.open(path).convert("RGB")
logo_cache[key] = img
return img
except Exception as e:
print(f"Error loading logo {key}: {e}")
logo_cache[key] = None
return None
def draw_logo(canvas, img, x, y):
if img is None:
return
for px in range(img.width):
for py in range(img.height):
r, g, b = img.getpixel((px, py))
canvas.SetPixel(x + px, y + py, r, b, g) # bgr panels
# --- Fetch scores ---
def get_scores(sport, league):
url = f"https://site.api.espn.com/apis/site/v2/sports/{sport}/{league}/scoreboard"
try:
resp = requests.get(url, timeout=5)
resp.raise_for_status()
games = []
for event in resp.json().get("events", []):
comp = event["competitions"][0]
teams = comp["competitors"]
home = next(t for t in teams if t["homeAway"] == "home")
away = next(t for t in teams if t["homeAway"] == "away")
status = event["status"]["type"]["shortDetail"]
games.append(
{
"league": league,
"away": away["team"]["abbreviation"].upper(),
"away_score": away["score"],
"home": home["team"]["abbreviation"].upper(),
"home_score": home["score"],
"status": status,
"id": event["id"],
}
)
return games
except Exception as e:
print(f"Fetch error ({league}): {e}")
return []
def get_all_scores():
print('fetching game scores from espn')
games = []
games += get_scores("hockey", "nhl")
games += get_scores("football", "nfl")
games += get_scores("basketball", "nba")
games += get_scores("baseball", "mlb")
return games
# --- Game drawing ---
def draw_all_games(canvas, games, start_index):
for i in range(4):
game_index = (start_index + i) % len(games)
game = games[game_index]
offset = i * 64
league = game["league"]
away_logo = load_logo(league, game["away"])
home_logo = load_logo(league, game["home"])
draw_logo(canvas, away_logo, offset + 0, 0)
draw_logo(canvas, home_logo, offset + 0, 16)
graphics.DrawText(
canvas,
font_small,
offset + 18,
11,
graphics.Color(*Colors.RED.value),
game["away"],
)
graphics.DrawText(
canvas,
font_small,
offset + 18,
27,
graphics.Color(*Colors.WHITE.value),
game["home"],
)
graphics.DrawText(
canvas,
font,
offset + 40,
13,
graphics.Color(*Colors.WHITE.value),
str(game["away_score"]),
)
graphics.DrawText(
canvas,
font,
offset + 40,
29,
graphics.Color(*Colors.WHITE.value),
str(game["home_score"]),
)
if i < 3:
for row in range(32):
canvas.SetPixel(offset + 63, row, 40, 40, 40)
def draw_single_game(canvas, game):
league = game["league"]
home_logo = load_logo(league, game["home"])
away_logo = load_logo(league, game["away"])
draw_logo(canvas, away_logo, 0, 0)
draw_logo(canvas, home_logo, 0, 16)
graphics.DrawText(
canvas,
font_small,
18,
11,
graphics.Color(*Colors.WHITE.value),
game["away"],
)
graphics.DrawText(
canvas,
font_small,
18,
27,
graphics.Color(*Colors.WHITE.value),
game["home"],
)
graphics.DrawText(
canvas,
font,
40,
13,
graphics.Color(*Colors.WHITE.value),
str(game["away_score"]),
)
graphics.DrawText(
canvas,
font,
40,
29,
graphics.Color(*Colors.WHITE.value),
str(game["home_score"]),
)
graphics.DrawText(
canvas,
font,
55,
22,
graphics.Color(*Colors.WHITE.value),
str(game["status"])
)
# --- Main loop ---
def run():
global canvas
games = []
last_fetch = 0
current_page = 0
page_display_time = 8
last_switch = time()
show_preferred = True
# preferred games
current_preferred_game = 0
preferred_games = []
preferred_teams = [
("BUF", "nfl"),
("BUF", "nhl"),
("TOR", "mlb"),
("LAL", "nba"),
]
while True:
now = time()
if now - last_fetch > 30 or len(games) <= 0:
games = get_all_scores()
last_fetch = now
if games:
canvas.Clear()
# clear bad preferred games out
if len(preferred_games) > 0:
for preferred_game in preferred_games:
shown_game = [g for g in games if preferred_game == g['id']]
if len(shown_game) <= 0 or "Final" in shown_game[0]['status']:
preferred_games.remove(preferred_game)
# get new preferred games
for game in games:
if (game['away'], game['league']) in preferred_teams or (game['home'], game['league']) in preferred_teams:
if 'Final' not in game['status'] and game['id'] not in preferred_games:
preferred_games.append(game['id'])
print(preferred_games)
if now - last_switch > page_display_time:
last_switch = now
if show_preferred and len(preferred_games) > 0:
single_preferred_game = next(
(g for g in games if g['id'] == preferred_games[current_preferred_game]), None
)
if single_preferred_game:
print(f'Showing preferred game {single_preferred_game["home"]} vs {single_preferred_game["away"]}')
draw_single_game(canvas, single_preferred_game)
current_preferred_game += 1
if current_preferred_game >= len(preferred_games):
show_preferred = False
current_preferred_game = 0
current_page = 0
else:
print(f'Showing all games page {current_page} / {len(games)}')
draw_all_games(canvas, games, current_page)
current_page += 4
if current_page >= len(games):
current_page = 0
if len(preferred_games) > 0:
show_preferred = True
else:
canvas.Clear()
print('No games available')
# no games available, just draw placeholder
graphics.DrawText(canvas, font, 10, 22, graphics.Color(*Colors.RED.value), "No games today")
canvas = matrix.SwapOnVSync(canvas)
sleep(10)
if __name__ == "__main__":
run()