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34 Commits

Author SHA1 Message Date
alex 2b5e9c17eb fix 2026-08-03 21:49:36 -04:00
alex 392ff3100f claude. 2026-08-03 21:48:39 -04:00
alex 22df5b3a57 fix scrolling of text 2026-08-03 21:43:27 -04:00
alex 52afd88712 fix text not going under 2026-08-03 21:37:20 -04:00
alex 1e08327c1f fix wrap 2026-08-03 21:34:26 -04:00
alex f4a021b9c9 add static card, fix clearing 2026-08-03 21:29:19 -04:00
alex f5636a4cb9 fix mode not switching 2026-08-03 21:23:18 -04:00
alex f8ef3e6d77 working 2026-08-02 06:36:00 -04:00
alex 21897499a7 design 2026-08-02 06:33:36 -04:00
alex 915822f670 shorten injury questionable 2026-08-02 06:27:34 -04:00
alex 86c0b0a848 modify styling 2026-08-02 06:20:10 -04:00
alex 0dd4b0c5cc add debug script 2026-08-02 06:08:13 -04:00
alex 4206b24063 test speed 2026-08-02 06:00:01 -04:00
alex fe7ffcf963 smooth out scrolling 2026-08-02 05:56:46 -04:00
alex d6e00f287a fix scrolling again 2026-08-02 05:45:51 -04:00
alex 51d1e8d214 add injury status 2026-08-02 05:37:50 -04:00
alex 4d9bb2d3dc fix scrolling 2026-08-02 05:35:44 -04:00
alex 92a1e9a9cf adjust x offset 2026-08-02 05:32:18 -04:00
alex 2311b894a0 change team logo rendering 2026-08-02 05:31:43 -04:00
alex dacbaa0119 fix bad condition placement 2026-08-02 05:30:23 -04:00
alex 56e85f1968 iterate on player array 2026-08-02 05:29:58 -04:00
alex 194462642a try get 2026-08-02 05:29:02 -04:00
alex c32d566b4d debug 2026-08-02 05:28:22 -04:00
alex 3ddcab4840 fix other loop 2026-08-02 05:27:29 -04:00
alex 2267b45519 parse json response 2026-08-02 05:25:59 -04:00
alex a29a556e1f fantasy debug default 2026-08-02 05:25:20 -04:00
alex 34c64d560f debug 2026-08-02 05:24:50 -04:00
alex c1cf53fad1 push to board 2026-08-02 05:22:33 -04:00
alex 3b17b2755d add fantasy module 2026-08-02 05:20:57 -04:00
alex eb65419412 draw canvas 2026-08-02 00:52:26 -04:00
alex 4a5d1a13c8 clear canvas on end 2026-08-02 00:50:56 -04:00
alex 1a39410881 sleep 2026-08-02 00:50:00 -04:00
alex ac1467b49b fuck 2026-08-02 00:47:11 -04:00
alex f4670eb0a3 lower sleep 2026-08-02 00:41:56 -04:00
8 changed files with 12395 additions and 15 deletions
+1
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@@ -2,3 +2,4 @@ __pycache__
.env
logos
old
*.png
+11981
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File diff suppressed because it is too large Load Diff
+13 -4
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@@ -2,20 +2,29 @@ from scoreboard import ScoreboardMatrix
from time import sleep
# modes
from modes import score
from modes import score, fantasy
scoreboard_matrix = ScoreboardMatrix()
def main():
while True:
print(scoreboard_matrix.current_slide)
if scoreboard_matrix.current_slide == "score":
canvas = score.draw_frame(scoreboard_matrix)
if not canvas:
scoreboard_matrix.canvas.Clear()
scoreboard_matrix.canvas = scoreboard_matrix.matrix.SwapOnVSync(scoreboard_matrix.canvas)
scoreboard_matrix.current_slide = "fantasy"
if canvas:
else:
scoreboard_matrix.canvas = scoreboard_matrix.matrix.SwapOnVSync(canvas)
elif scoreboard_matrix.current_slide == "fantasy":
canvas = fantasy.draw_frame(scoreboard_matrix)
if not canvas:
scoreboard_matrix.canvas.Clear()
scoreboard_matrix.canvas = scoreboard_matrix.matrix.SwapOnVSync(scoreboard_matrix.canvas)
scoreboard_matrix.current_slide = "score"
else:
scoreboard_matrix.canvas = scoreboard_matrix.matrix.SwapOnVSync(canvas)
sleep(2)
sleep(0.1)
main()
+238
View File
@@ -0,0 +1,238 @@
import os
import tempfile
import requests
from PIL import Image, ImageDraw, ImageFont, BdfFontFile
from time import time
from rgbmatrix import graphics
from vars import PANEL_HEIGHT, PANEL_WIDTH, GAME_WIDTH, DIVIDER_COLOR, Colors, font, font_small, font_super_small, ASSET_DIR
players = {
"team1": [],
"team2": []
}
team_info = {
"team1": {},
"team2": {}
}
last_fetch = 0
STATIC_CARD_WIDTH = 96
SCROLL_REGION_X = STATIC_CARD_WIDTH
SCROLL_REGION_WIDTH = PANEL_WIDTH - STATIC_CARD_WIDTH
# BDF fonts here are fixed-width bitmap fonts named "<char_width>x<char_height>.bdf"
SMALL_CHAR_WIDTH = 5 # 5x7.bdf
SUPER_SMALL_CHAR_WIDTH = 4 # 4x6.bdf
STATIC_CARD_MARGIN = 4
_pil_font_cache = {}
def _pil_font(bdf_filename):
"""Load a .bdf bitmap font as a PIL ImageFont, so player text can be
drawn directly into the same virtual PIL canvas used for logos. That way
it goes through the exact same blit_slice() pixel copy/clip as the logos,
instead of being drawn separately onto the live matrix canvas."""
if bdf_filename not in _pil_font_cache:
bdf_path = os.path.join(ASSET_DIR, "fonts", bdf_filename)
name = os.path.splitext(bdf_filename)[0]
cache_base = os.path.join(tempfile.gettempdir(), f"scoreboard_pilfont_{name}")
if not os.path.exists(cache_base + ".pil"):
with open(bdf_path, "rb") as f:
BdfFontFile.BdfFontFile(f).save(cache_base)
_pil_font_cache[bdf_filename] = ImageFont.load(cache_base + ".pil")
return _pil_font_cache[bdf_filename]
NAME_PIL_FONT = _pil_font("7x13.bdf")
SMALL_PIL_FONT = _pil_font("5x7.bdf")
SUPER_SMALL_PIL_FONT = _pil_font("4x6.bdf")
scroll_x = 0
scroll_speed = 1
frames_per_tick = 1
tick = 0
times_scrolled = 0
virtual_canvas = None
virtual_dirty = True
current_team = "team1"
def rbg(color_tuple):
r, g, b = color_tuple
return graphics.Color(r, b, g)
def fetch_data():
try:
resp = requests.get("https://api.alexav.gg/v4/sports/fantasy", timeout=5)
resp.raise_for_status()
data = resp.json()
new_players = {"team1": [], "team2": []}
new_team_info = {"team1": {}, "team2": {}}
for key in ("team1", "team2"):
for player in data[key]["players"]:
new_players[key].append({
"first_name": player['first_name'],
"last_name": player['last_name'],
"abbr_name": f"{player['first_name'][0]}. {player['last_name']}",
"position": player['position'],
"team": player['team'],
"injury_status": "Q" if player.get('injury_status') == "Questionable" else player.get('injury_status'),
"injury_body_part": player.get('injury_body_part')
})
owner = data[key].get("owner") or {}
metadata = owner.get("metadata") or {}
new_team_info[key] = {
"name": metadata.get("team_name") or owner.get("display_name") or key.upper(),
"points": data[key].get("points"),
}
return new_players, new_team_info
except Exception as e:
print(f"[fantasy] fetch error: {e}")
return None, None
def _wrap_to_width(text, char_width, max_width, max_lines):
"""Word-wrap text into at most max_lines lines that each fit within
max_width pixels, assuming a fixed-width font. Overlong single words are
hard-truncated so nothing ever overflows the given width."""
max_chars = max(1, max_width // char_width)
lines = []
current = ""
for word in text.split(" "):
if len(word) > max_chars:
word = word[:max_chars]
trial = f"{current} {word}".strip()
if len(trial) > max_chars and current:
lines.append(current)
current = word
else:
current = trial
if len(lines) >= max_lines:
break
if current and len(lines) < max_lines:
lines.append(current)
return [line[:max_chars] for line in lines[:max_lines]]
def draw_static_card(canvas, team):
"""Draw a fixed, non-scrolling card for the given team into the leftmost
STATIC_CARD_WIDTH pixels of the canvas."""
info = team_info.get(team, {})
name = info.get("name") or team.upper()
points = info.get("points")
text_width = STATIC_CARD_WIDTH - STATIC_CARD_MARGIN - 3 # stay clear of the divider
label = "TEAM 1" if team == "team1" else "TEAM 2"
graphics.DrawText(canvas, font_small, STATIC_CARD_MARGIN, 8, rbg(Colors.YELLOW.value), label)
name_lines = _wrap_to_width(name, SUPER_SMALL_CHAR_WIDTH, text_width, max_lines=2)
y = 17
for line in name_lines:
graphics.DrawText(canvas, font_super_small, STATIC_CARD_MARGIN, y, rbg(Colors.WHITE.value), line)
y += 7
if points is not None:
graphics.DrawText(canvas, font_small, STATIC_CARD_MARGIN, 30, rbg(Colors.RED.value), f"{points:.1f}")
# divider on right edge of the static card
r, g, b = DIVIDER_COLOR
for row in range(PANEL_HEIGHT):
canvas.SetPixel(STATIC_CARD_WIDTH - 1, row, r, b, g)
def render_player(matrix, img, player, x_offset):
league = "nfl"
draw = ImageDraw.Draw(img)
team_logo = matrix.load_logo(league, player['team'])
if team_logo:
img.paste(team_logo.resize((28, 28)), (x_offset, 0))
# player text is baked directly into the virtual canvas (same as the logo
# above) so it gets clipped identically by blit_slice() when scrolled
draw.text((x_offset + 35, 3), player['abbr_name'], font=NAME_PIL_FONT, fill=Colors.WHITE.value)
draw.text((x_offset + 35, 18), player['position'], font=SMALL_PIL_FONT, fill=Colors.WHITE.value)
if player['injury_status'] and player['injury_body_part']:
draw.text((x_offset + 50, 18), f"{player['injury_status']} - ", font=SMALL_PIL_FONT, fill=Colors.RED.value)
draw.text((x_offset + 70, 19), str(player['injury_body_part']), font=SUPER_SMALL_PIL_FONT, fill=Colors.RED.value)
# divider on right edge (except last slot handled by wrapping)
for row in range(PANEL_HEIGHT):
img.putpixel((x_offset + GAME_WIDTH - 1, row), DIVIDER_COLOR)
def build_canvas(matrix, team):
print(players)
total_players = len(players[team])
total_width = GAME_WIDTH * (total_players + 4)
img = Image.new("RGB", (total_width, PANEL_HEIGHT), (0,0,0))
for i, player in enumerate(players[team] * 2):
if i >= total_players + 4:
break
render_player(matrix, img, player, i * GAME_WIDTH)
return img, total_players
def blit_slice(canvas, pil_img, x_offset, dest_x=0, width=PANEL_WIDTH):
total_width = pil_img.width
for x in range(width):
src_x = (x_offset + x) % total_width
for y in range(PANEL_HEIGHT):
r, g, b = pil_img.getpixel((src_x, y))
canvas.SetPixel(dest_x + x, y, r, b, g)
def draw_frame(matrix):
global players, team_info, last_fetch, virtual_canvas, virtual_dirty, scroll_x, tick
global total_players, current_team
now = time()
if now - last_fetch > 30 or not players['team1'] or not players['team2']:
fetched_players, fetched_team_info = fetch_data()
if fetched_players is not None:
players = fetched_players
team_info = fetched_team_info
last_fetch = now
virtual_dirty = True
if virtual_dirty or virtual_canvas is None:
result = build_canvas(matrix, current_team)
if result:
virtual_canvas, total_players = result
virtual_dirty = False
matrix.canvas.Clear()
draw_static_card(matrix.canvas, current_team)
if not len(players[current_team]) > 0:
graphics.DrawText(matrix.canvas, font, GAME_WIDTH + 10, 22,
rbg(Colors.RED.value),
"No players")
scroll_x = tick = 0
return matrix.canvas
total_scroll_width = GAME_WIDTH * len(players[current_team])
if virtual_canvas:
blit_slice(matrix.canvas, virtual_canvas, scroll_x, dest_x=SCROLL_REGION_X, width=SCROLL_REGION_WIDTH)
tick += 1
if tick >= frames_per_tick:
tick = 0
next_x = scroll_x + scroll_speed
if next_x >= total_scroll_width:
scroll_x = 0
tick = 0
if current_team == "team1":
current_team = "team2"
virtual_dirty = True
return matrix.canvas
else:
current_team = "team1"
virtual_dirty = True
return None
scroll_x = next_x
return matrix.canvas
+11 -8
View File
@@ -16,12 +16,13 @@ preferred_teams = [
]
scroll_x = 0
scroll_speed = 10
frames_per_tick = 2
scroll_speed = 1
frames_per_tick = 1
tick = 0
times_scrolled = 0
virtual_canvas = None
virtual_dirty = True
last_ordered_ids = None
def rbg(color_tuple):
r, g, b = color_tuple
@@ -76,8 +77,9 @@ def update_preferred():
# add new matching games
for game in games:
if (game["away"], game["league"]) in preferred_teams or \
(game["home"], game["league"]) in preferred_teams:
if game["id"] not in preferred_games and \
((game["away"], game["league"]) in preferred_teams or
(game["home"], game["league"]) in preferred_teams):
preferred_games.append(game["id"])
def draw_text_overlay(canvas, ordered, scroll_x):
@@ -166,13 +168,17 @@ def blit_slice(canvas, pil_img, x_offset):
def draw_frame(matrix):
global games, last_fetch, virtual_canvas, virtual_dirty, scroll_x, tick
global total_games
global total_games, last_ordered_ids
now = time()
if now - last_fetch > 30 or not games:
games = get_all_scores()
last_fetch = now
update_preferred()
ordered_ids = [g["id"] for g in ordered_games()]
if ordered_ids != last_ordered_ids:
last_ordered_ids = ordered_ids
virtual_dirty = True
# rebuild virtual canvas if data changed
@@ -198,13 +204,10 @@ def draw_frame(matrix):
blit_slice(matrix.canvas, virtual_canvas, scroll_x)
draw_text_overlay(matrix.canvas, ordered, scroll_x)
print(tick)
tick += 1
if tick >= frames_per_tick:
tick = 0
next_x = scroll_x + scroll_speed
print(scroll_x, scroll_speed, next_x, total_scroll_width)
if next_x >= total_scroll_width:
scroll_x = 0
tick = 0
+146
View File
@@ -0,0 +1,146 @@
import os
import sys
import types
from pathlib import Path
REPO_ROOT = Path(__file__).resolve().parent
sys.path.insert(0, str(REPO_ROOT))
# --- stub out rgbmatrix so vars.py / modes/fantasy.py import cleanly on a dev machine ---
from PIL import ImageFont
_FONT_PATH_SIZES = {"4x6.bdf": 6, "5x7.bdf": 7, "7x13.bdf": 12, "9x18.bdf": 16}
def _load_pil_font(px_size):
for candidate in (r"C:\Windows\Fonts\consola.ttf", r"C:\Windows\Fonts\cour.ttf"):
if os.path.exists(candidate):
try:
return ImageFont.truetype(candidate, px_size)
except Exception:
pass
return ImageFont.load_default()
class _FakeFont:
def __init__(self):
self.size = 10
self.pil_font = _load_pil_font(self.size)
def LoadFont(self, path):
# real BDF files are named e.g. "5x7.bdf" / "7x13.bdf" / "9x18.bdf" -
# use that to pick a comparably-sized stand-in TTF for the preview
self.size = _FONT_PATH_SIZES.get(os.path.basename(path), 10)
self.pil_font = _load_pil_font(self.size)
def _fake_draw_text(canvas, font, x, y, color, text):
r, g, b = color
offset = getattr(font, "size", 10)
canvas.draw.text((x, y - offset), text, fill=(r, g, b), font=getattr(font, "pil_font", None))
return len(text) * (offset // 2 + 1)
def _fake_color(r, g, b):
return (r, g, b)
_graphics_mod = types.ModuleType("rgbmatrix.graphics")
_graphics_mod.Font = _FakeFont
_graphics_mod.DrawText = _fake_draw_text
_graphics_mod.Color = _fake_color
_rgbmatrix_mod = types.ModuleType("rgbmatrix")
_rgbmatrix_mod.graphics = _graphics_mod
sys.modules["rgbmatrix"] = _rgbmatrix_mod
sys.modules["rgbmatrix.graphics"] = _graphics_mod
# --- safe to import project code now ---
from PIL import Image, ImageDraw
import vars
from modes import fantasy
class FakeCanvas:
def __init__(self, width, height):
self.img = Image.new("RGB", (width, height), (0, 0, 0))
self.draw = ImageDraw.Draw(self.img)
def Clear(self):
self.draw.rectangle([0, 0, self.img.width, self.img.height], fill=(0, 0, 0))
def SetPixel(self, x, y, r, g, b):
if 0 <= x < self.img.width and 0 <= y < self.img.height:
self.img.putpixel((x, y), (r, g, b))
class FakeMatrix:
def __init__(self):
self.canvas = FakeCanvas(vars.PANEL_WIDTH, vars.PANEL_HEIGHT)
self._logo_cache = {}
def load_logo(self, league, abbr):
key = f"{league}_{abbr}"
if key in self._logo_cache:
return self._logo_cache[key]
path = os.path.join(vars.LOGO_DIR, f"{key}.png")
if not os.path.exists(path):
self._logo_cache[key] = None
return None
img = Image.open(path).convert("RGB")
self._logo_cache[key] = img
return img
def render_single_card(player, out_path, scale=6):
matrix = FakeMatrix()
fantasy.players["team1"] = [player]
img, _ = fantasy.build_canvas(matrix, "team1")
canvas = matrix.canvas
fantasy.blit_slice(canvas, img, 0)
card = canvas.img.crop((0, 0, vars.GAME_WIDTH, vars.PANEL_HEIGHT))
card = card.resize((card.width * scale, card.height * scale), Image.NEAREST)
card.save(out_path)
return out_path
healthy_player = {
"first_name": "Josh",
"last_name": "Allen",
"abbr_name": "J. Allen",
"position": "QB",
"team": "BUF",
"injury_status": None,
"injury_body_part": None,
}
injured_player = {
"first_name": "Stefon",
"last_name": "Diggs",
"abbr_name": "S. Diggs",
"position": "WR",
"team": "BUF",
"injury_status": "Questionable",
"injury_body_part": "Hamstring",
}
if __name__ == "__main__":
healthy_path = REPO_ROOT / "preview_healthy.png"
injured_path = REPO_ROOT / "preview_injured.png"
render_single_card(healthy_player, healthy_path)
render_single_card(injured_player, injured_path)
print(f"Saved: {healthy_path}")
print(f"Saved: {injured_path}")
img1 = Image.open(healthy_path)
img2 = Image.open(injured_path)
gap = 20
combined = Image.new(
"RGB", (img1.width + img2.width + gap, max(img1.height, img2.height)), (30, 30, 30)
)
combined.paste(img1, (0, 0))
combined.paste(img2, (img1.width + gap, 0))
combined_path = REPO_ROOT / "preview_comparison.png"
combined.save(combined_path)
print(f"Saved: {combined_path}")
# combined.show()
+1 -1
View File
@@ -5,7 +5,7 @@ import vars
class ScoreboardMatrix():
logo_cache = {}
current_slide = "score"
current_slide = "fantasy"
options = RGBMatrixOptions()
options.rows = 32
options.cols = 64
+2
View File
@@ -23,7 +23,9 @@ DIVIDER_COLOR = (40, 40, 40)
font = graphics.Font()
font_small = graphics.Font()
font_super_small = graphics.Font()
font_big = graphics.Font()
font.LoadFont(os.path.join(ASSET_DIR, "fonts/7x13.bdf"))
font_small.LoadFont(os.path.join(ASSET_DIR, "fonts/5x7.bdf"))
font_super_small.LoadFont(os.path.join(ASSET_DIR, "fonts/4x6.bdf"))
font_big.LoadFont(os.path.join(ASSET_DIR, "fonts/9x18.bdf"))