add debug script
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@@ -0,0 +1,137 @@
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"""
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Dev-only preview tool: renders the fantasy card for two synthetic players
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(one healthy, one injured) to PNG files, without needing the actual
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LED matrix hardware or the `rgbmatrix` library.
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Run: python preview_fantasy_card.py
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Output: preview_healthy.png, preview_injured.png, preview_comparison.png
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(preview_comparison.png opens automatically)
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"""
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import os
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import sys
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import types
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from pathlib import Path
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REPO_ROOT = Path(__file__).resolve().parent
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sys.path.insert(0, str(REPO_ROOT))
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# --- stub out rgbmatrix so vars.py / modes/fantasy.py import cleanly on a dev machine ---
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class _FakeFont:
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def LoadFont(self, path):
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pass
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def _fake_draw_text(canvas, font, x, y, color, text):
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r, g, b = color
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canvas.draw.text((x, y - 8), text, fill=(r, g, b))
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return len(text) * 6
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def _fake_color(r, g, b):
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return (r, g, b)
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_graphics_mod = types.ModuleType("rgbmatrix.graphics")
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_graphics_mod.Font = _FakeFont
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_graphics_mod.DrawText = _fake_draw_text
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_graphics_mod.Color = _fake_color
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_rgbmatrix_mod = types.ModuleType("rgbmatrix")
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_rgbmatrix_mod.graphics = _graphics_mod
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sys.modules["rgbmatrix"] = _rgbmatrix_mod
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sys.modules["rgbmatrix.graphics"] = _graphics_mod
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# --- safe to import project code now ---
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from PIL import Image, ImageDraw
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import vars
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from modes import fantasy
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class FakeCanvas:
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def __init__(self, width, height):
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self.img = Image.new("RGB", (width, height), (0, 0, 0))
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self.draw = ImageDraw.Draw(self.img)
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def Clear(self):
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self.draw.rectangle([0, 0, self.img.width, self.img.height], fill=(0, 0, 0))
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def SetPixel(self, x, y, r, g, b):
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if 0 <= x < self.img.width and 0 <= y < self.img.height:
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self.img.putpixel((x, y), (r, g, b))
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class FakeMatrix:
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def __init__(self):
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self.canvas = FakeCanvas(vars.PANEL_WIDTH, vars.PANEL_HEIGHT)
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self._logo_cache = {}
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def load_logo(self, league, abbr):
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key = f"{league}_{abbr}"
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if key in self._logo_cache:
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return self._logo_cache[key]
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path = os.path.join(vars.LOGO_DIR, f"{key}.png")
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if not os.path.exists(path):
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self._logo_cache[key] = None
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return None
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img = Image.open(path).convert("RGB")
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self._logo_cache[key] = img
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return img
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def render_single_card(player, out_path, scale=6):
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matrix = FakeMatrix()
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fantasy.players["team1"] = [player]
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img, _ = fantasy.build_canvas(matrix, "team1")
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canvas = matrix.canvas
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fantasy.blit_slice(canvas, img, 0)
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fantasy.draw_text_overlay(canvas, [player], 0)
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card = canvas.img.crop((0, 0, vars.GAME_WIDTH, vars.PANEL_HEIGHT))
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card = card.resize((card.width * scale, card.height * scale), Image.NEAREST)
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card.save(out_path)
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return out_path
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healthy_player = {
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"first_name": "Josh",
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"last_name": "Allen",
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"abbr_name": "J. Allen",
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"position": "QB",
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"team": "BUF",
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"injury_status": None,
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"injury_body_part": None,
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}
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injured_player = {
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"first_name": "Stefon",
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"last_name": "Diggs",
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"abbr_name": "S. Diggs",
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"position": "WR",
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"team": "BUF",
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"injury_status": "Questionable",
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"injury_body_part": "Hamstring",
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}
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if __name__ == "__main__":
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healthy_path = REPO_ROOT / "preview_healthy.png"
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injured_path = REPO_ROOT / "preview_injured.png"
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render_single_card(healthy_player, healthy_path)
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render_single_card(injured_player, injured_path)
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print(f"Saved: {healthy_path}")
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print(f"Saved: {injured_path}")
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img1 = Image.open(healthy_path)
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img2 = Image.open(injured_path)
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gap = 20
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combined = Image.new(
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"RGB", (img1.width + img2.width + gap, max(img1.height, img2.height)), (30, 30, 30)
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)
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combined.paste(img1, (0, 0))
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combined.paste(img2, (img1.width + gap, 0))
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combined_path = REPO_ROOT / "preview_comparison.png"
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combined.save(combined_path)
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print(f"Saved: {combined_path}")
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combined.show()
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