This commit is contained in:
2026-06-17 23:11:29 -04:00
parent 7c1350ac01
commit d856a4ea40
6 changed files with 172 additions and 169 deletions
+2 -1
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@@ -1,3 +1,4 @@
__pycache__
.env
logos
logos
.ruff_cache
+113
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@@ -0,0 +1,113 @@
from PIL import Image, ImageDraw, ImageFont
def render_goal_frame(text, text_scale, bg_color, text_color):
big_h = max(8, int(32 * text_scale))
big_img = Image.new("RGB", (1024, 128), bg_color)
big_draw = ImageDraw.Draw(big_img)
# rpi specific, fall back to default font if not existing
try:
pil_font = ImageFont.truetype(
"/usr/share/fonts/truetype/dejavu/DejaVuSans-Bold.ttf", big_h
)
except:
pil_font = ImageFont.load_default()
bbox = big_draw.textbbox((0, 0), text, font=pil_font)
tw = bbox[2] - bbox[0]
th = bbox[3] - bbox[1]
tx = (1024 - tw) // 2
ty = (128 - th) // 2 - bbox[1]
big_draw.text((tx, ty), text, font=pil_font, fill=text_color)
scaled = big_img.resize((256, 32), Image.LANCZOS)
# paste sabres logo on left and right
logo_path = os.path.join(LOGO_DIR, "nhl_BUF.png")
if os.path.exists(logo_path):
try:
logo = Image.open(logo_path).convert("RGBA")
logo = logo.resize((28, 28), Image.LANCZOS)
# swap G and B channels for RBG order
r, g, b, a = logo.split()
logo_rbg = Image.merge("RGBA", (r, b, g, a))
# make near-black pixels transparent
pixels = logo_rbg.load()
for px in range(logo_rbg.width):
for py in range(logo_rbg.height):
rv, gv, bv, av = pixels[px, py]
if rv < 30 and gv < 30 and bv < 30:
pixels[px, py] = (rv, gv, bv, 0)
# paste with transparency onto bg-colored canvas
bg_left = Image.new("RGBA", (28, 28), bg_color + (255,))
bg_left.paste(logo_rbg, mask=logo_rbg.split()[3])
scaled.paste(bg_left.convert("RGB"), (2, 2))
bg_right = Image.new("RGBA", (28, 28), bg_color + (255,))
bg_right.paste(logo_rbg, mask=logo_rbg.split()[3])
scaled.paste(bg_right.convert("RGB"), (226, 2))
except Exception as e:
print(f"Logo paste error: {e}")
return scaled
def play_goal_celebration(text, color1, color2):
global canvas
# Phase 1: zoom in from tiny to full, alternating bg color
zoom_steps = [0.1, 0.2, 0.35, 0.5, 0.65, 0.8, 0.95, 1.1, 1.0]
for _ in range(5):
for i, scale in enumerate(zoom_steps):
bg = color1 if i % 2 == 0 else color2
fg = color2 if i % 2 == 0 else color1
frame = render_goal_frame(text, scale, bg, fg)
canvas.Clear()
draw_pil_image(canvas, frame)
canvas = matrix.SwapOnVSync(canvas)
sleep(0.05)
# Phase 2: rapid flashing at full size
for i in range(10):
bg = color1 if i % 2 == 0 else color2
fg = color2 if i % 2 == 0 else color1
frame = render_goal_frame(text, 1.0, bg, fg)
canvas.Clear()
draw_pil_image(canvas, frame)
canvas = matrix.SwapOnVSync(canvas)
sleep(0.12)
# Phase 3: zoom back out and fade to white flash
zoom_out = [1.0, 1.1, 1.2, 1.3, 1.4]
for i, scale in enumerate(zoom_out):
bg = color2 if i % 2 == 0 else color1
fg = color1 if i % 2 == 0 else color2
frame = render_goal_frame(text, scale, bg, fg)
canvas.Clear()
draw_pil_image(canvas, frame)
canvas = matrix.SwapOnVSync(canvas)
sleep(0.08)
# Phase 4: white flash to end
for _ in range(3):
canvas.Clear()
frame = render_goal_frame(
text, 1.0, Colors.SABRES_GOLD.value, Colors.SABRES_BLUE.value
)
draw_pil_image(canvas, frame)
canvas = matrix.SwapOnVSync(canvas)
sleep(0.1)
# clear board
canvas = canvas.Clear()
canvas = matrix.SwapOnVSync(canvas)
# stop music if playing
# pygame.mixer.music.stop()
# Hold for a moment then return to scoreboard
sleep(0.5)
+15 -168
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@@ -1,22 +1,18 @@
import requests
import os
import govee
import math
import pygame
import utils.govee as govee
import utils.image_utils as image_utils
from enum import Enum
from time import sleep, time
from pathlib import Path
from PIL import Image, ImageDraw, ImageFont
from rgbmatrix import RGBMatrix, RGBMatrixOptions, graphics
from dotenv import load_dotenv
# --- Current file path for file resolution
SCRIPT_DIR = Path(__file__).parent.resolve()
# --- Load environment vars ---
load_dotenv()
# --- Default vars ---
SCRIPT_DIR = Path(__file__).parent.resolve()
ASSET_DIR = os.path.join(SCRIPT_DIR, "assets")
LOGO_DIR = os.path.join(ASSET_DIR, "logos")
@@ -58,159 +54,10 @@ if os.environ['GOVEE_API_KEY']:
govee_api = govee.GoveeApi(key=os.environ["GOVEE_API_KEY"])
# --- PyGame Audio ---
pygame.mixer.init()
# --- Goal celebrations ---
def render_goal_frame(text, text_scale, bg_color, text_color):
big_h = max(8, int(32 * text_scale))
big_img = Image.new("RGB", (1024, 128), bg_color)
big_draw = ImageDraw.Draw(big_img)
# rpi specific, fall back to default font if not existing
try:
pil_font = ImageFont.truetype(
"/usr/share/fonts/truetype/dejavu/DejaVuSans-Bold.ttf", big_h
)
except:
pil_font = ImageFont.load_default()
bbox = big_draw.textbbox((0, 0), text, font=pil_font)
tw = bbox[2] - bbox[0]
th = bbox[3] - bbox[1]
tx = (1024 - tw) // 2
ty = (128 - th) // 2 - bbox[1]
big_draw.text((tx, ty), text, font=pil_font, fill=text_color)
scaled = big_img.resize((256, 32), Image.LANCZOS)
# paste sabres logo on left and right
logo_path = os.path.join(LOGO_DIR, "nhl_BUF.png")
if os.path.exists(logo_path):
try:
logo = Image.open(logo_path).convert("RGBA")
logo = logo.resize((28, 28), Image.LANCZOS)
# swap G and B channels for RBG order
r, g, b, a = logo.split()
logo_rbg = Image.merge("RGBA", (r, b, g, a))
# make near-black pixels transparent
pixels = logo_rbg.load()
for px in range(logo_rbg.width):
for py in range(logo_rbg.height):
rv, gv, bv, av = pixels[px, py]
if rv < 30 and gv < 30 and bv < 30:
pixels[px, py] = (rv, gv, bv, 0)
# paste with transparency onto bg-colored canvas
bg_left = Image.new("RGBA", (28, 28), bg_color + (255,))
bg_left.paste(logo_rbg, mask=logo_rbg.split()[3])
scaled.paste(bg_left.convert("RGB"), (2, 2))
bg_right = Image.new("RGBA", (28, 28), bg_color + (255,))
bg_right.paste(logo_rbg, mask=logo_rbg.split()[3])
scaled.paste(bg_right.convert("RGB"), (226, 2))
except Exception as e:
print(f"Logo paste error: {e}")
return scaled
def play_goal_celebration(text, color1, color2):
global canvas
# Phase 1: zoom in from tiny to full, alternating bg color
zoom_steps = [0.1, 0.2, 0.35, 0.5, 0.65, 0.8, 0.95, 1.1, 1.0]
for _ in range(5):
for i, scale in enumerate(zoom_steps):
bg = color1 if i % 2 == 0 else color2
fg = color2 if i % 2 == 0 else color1
frame = render_goal_frame(text, scale, bg, fg)
canvas.Clear()
draw_pil_image(canvas, frame)
canvas = matrix.SwapOnVSync(canvas)
sleep(0.05)
# Phase 2: rapid flashing at full size
for i in range(10):
bg = color1 if i % 2 == 0 else color2
fg = color2 if i % 2 == 0 else color1
frame = render_goal_frame(text, 1.0, bg, fg)
canvas.Clear()
draw_pil_image(canvas, frame)
canvas = matrix.SwapOnVSync(canvas)
sleep(0.12)
# Phase 3: zoom back out and fade to white flash
zoom_out = [1.0, 1.1, 1.2, 1.3, 1.4]
for i, scale in enumerate(zoom_out):
bg = color2 if i % 2 == 0 else color1
fg = color1 if i % 2 == 0 else color2
frame = render_goal_frame(text, scale, bg, fg)
canvas.Clear()
draw_pil_image(canvas, frame)
canvas = matrix.SwapOnVSync(canvas)
sleep(0.08)
# Phase 4: white flash to end
for _ in range(3):
canvas.Clear()
frame = render_goal_frame(
text, 1.0, Colors.SABRES_GOLD.value, Colors.SABRES_BLUE.value
)
draw_pil_image(canvas, frame)
canvas = matrix.SwapOnVSync(canvas)
sleep(0.1)
# clear board
canvas = canvas.Clear()
canvas = matrix.SwapOnVSync(canvas)
# stop music if playing
pygame.mixer.music.stop()
# Hold for a moment then return to scoreboard
sleep(0.5)
def play_audio(filename):
pygame.mixer.music.load(os.path.join(ASSET_DIR, filename))
pygame.mixer.music.play()
# --- Utilities ---
def draw_pil_image(canvas, img):
for x in range(img.width):
for y in range(img.height):
r, g, b = img.getpixel((x, y))
canvas.SetPixel(x, y, b, g, r) # bgr panels
def load_logo(league, abbr):
key = f"{league}_{abbr}"
if key in logo_cache:
return logo_cache[key]
path = os.path.join(LOGO_DIR, f"{key}.png")
if not os.path.exists(path):
print(f"Logo not found: {path}")
logo_cache[key] = None
return None
try:
img = Image.open(path).convert("RGB")
logo_cache[key] = img
return img
except Exception as e:
print(f"Error loading logo {key}: {e}")
logo_cache[key] = None
return None
def draw_logo(canvas, img, x, y):
if img is None:
return
for px in range(img.width):
for py in range(img.height):
r, g, b = img.getpixel((px, py))
canvas.SetPixel(x + px, y + py, r, b, g) # bgr panels
# pygame.mixer.init()
# def play_audio(filename):
# pygame.mixer.music.load(os.path.join(ASSET_DIR, filename))
# pygame.mixer.music.play()
# --- Fetch scores ---
def get_scores(sport, league):
@@ -258,11 +105,11 @@ def draw_all_games(canvas, games, start_index):
offset = i * 64
league = game["league"]
away_logo = load_logo(league, game["away"])
home_logo = load_logo(league, game["home"])
away_logo = image_utils.load_logo(league, game["away"])
home_logo = image_utils.load_logo(league, game["home"])
draw_logo(canvas, away_logo, offset + 0, 0)
draw_logo(canvas, home_logo, offset + 0, 16)
image_utils.draw_logo(canvas, away_logo, offset + 0, 0)
image_utils.draw_logo(canvas, home_logo, offset + 0, 16)
graphics.DrawText(
canvas,
@@ -304,11 +151,11 @@ def draw_all_games(canvas, games, start_index):
def draw_single_game(canvas, game):
league = game["league"]
home_logo = load_logo(league, game["home"])
away_logo = load_logo(league, game["away"])
home_logo = image_utils.load_logo(league, game["home"])
away_logo = image_utils.load_logo(league, game["away"])
draw_logo(canvas, away_logo, 0, 0)
draw_logo(canvas, home_logo, 0, 16)
image_utils.draw_logo(canvas, away_logo, 0, 0)
image_utils.draw_logo(canvas, home_logo, 0, 16)
graphics.DrawText(
canvas,
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@@ -0,0 +1,42 @@
import os
from pathlib import Path
from PIL import Image
logo_cache = {}
SCRIPT_DIR = Path(__file__).parent.resolve()
ASSET_DIR = os.path.join(SCRIPT_DIR, "assets")
LOGO_DIR = os.path.join(ASSET_DIR, "logos")
def draw_pil_image(canvas, img):
for x in range(img.width):
for y in range(img.height):
r, g, b = img.getpixel((x, y))
canvas.SetPixel(x, y, b, g, r) # bgr panels
def load_logo(league, abbr):
key = f"{league}_{abbr}"
if key in logo_cache:
return logo_cache[key]
path = os.path.join(LOGO_DIR, f"{key}.png")
if not os.path.exists(path):
print(f"Logo not found: {path}")
logo_cache[key] = None
return None
try:
img = Image.open(path).convert("RGB")
logo_cache[key] = img
return img
except Exception as e:
print(f"Error loading logo {key}: {e}")
logo_cache[key] = None
return None
def draw_logo(canvas, img, x, y):
if img is None:
return
for px in range(img.width):
for py in range(img.height):
r, g, b = img.getpixel((px, py))
canvas.SetPixel(x + px, y + py, r, b, g) # bgr panels