push to board
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@@ -2,7 +2,7 @@ from scoreboard import ScoreboardMatrix
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from time import sleep
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from time import sleep
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# modes
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# modes
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from modes import score
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from modes import score, fantasy
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scoreboard_matrix = ScoreboardMatrix()
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scoreboard_matrix = ScoreboardMatrix()
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@@ -11,12 +11,19 @@ def main():
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print(scoreboard_matrix.current_slide)
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print(scoreboard_matrix.current_slide)
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if scoreboard_matrix.current_slide == "score":
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if scoreboard_matrix.current_slide == "score":
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canvas = score.draw_frame(scoreboard_matrix)
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canvas = score.draw_frame(scoreboard_matrix)
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print(canvas)
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if not canvas:
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if not canvas:
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scoreboard_matrix.canvas = scoreboard_matrix.canvas.Clear()
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scoreboard_matrix.canvas = scoreboard_matrix.canvas.Clear()
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scoreboard_matrix.matrix.SwapOnVSync(scoreboard_matrix.canvas)
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scoreboard_matrix.matrix.SwapOnVSync(scoreboard_matrix.canvas)
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scoreboard_matrix.current_slide = "fantasy"
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scoreboard_matrix.current_slide = "fantasy"
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if canvas:
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else:
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scoreboard_matrix.canvas = scoreboard_matrix.matrix.SwapOnVSync(canvas)
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elif scoreboard_matrix.current_slide == "fantasy":
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canvas = fantasy.draw_frame(scoreboard_matrix)
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if not canvas:
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scoreboard_matrix.canvas = scoreboard_matrix.canvas.Clear()
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scoreboard_matrix.matrix.SwapOnVSync(scoreboard_matrix.canvas)
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scoreboard_matrix.current_slide = "score"
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else:
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scoreboard_matrix.canvas = scoreboard_matrix.matrix.SwapOnVSync(canvas)
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scoreboard_matrix.canvas = scoreboard_matrix.matrix.SwapOnVSync(canvas)
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sleep(0.5)
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sleep(0.5)
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