discard when cycling
This commit is contained in:
+5
-3
@@ -392,18 +392,20 @@ def run():
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draw_single_game(canvas, shown_game[0])
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draw_single_game(canvas, shown_game[0])
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canvas = matrix.SwapOnVSync(canvas)
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canvas = matrix.SwapOnVSync(canvas)
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sleep(10)
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else:
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else:
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current_page = (current_page + 4) % max(len(games), 1)
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current_page = (current_page + 4) % max(len(games), 1)
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draw_all_games(canvas, games, current_page)
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draw_all_games(canvas, games, current_page)
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canvas = matrix.SwapOnVSync(canvas)
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canvas = matrix.SwapOnVSync(canvas)
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sleep(0.03)
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else:
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else:
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graphics.DrawText(
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graphics.DrawText(
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canvas, font, 10, 22, graphics.Color(Colors.RED), "No games today"
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canvas, font, 10, 22, graphics.Color(Colors.RED), "No games today"
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)
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)
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canvas = matrix.SwapOnVSync(canvas)
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canvas = matrix.SwapOnVSync(canvas)
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sleep(0.03)
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sleep(10)
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canvas.Clear()
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canvas = matrix.SwapOnVSync(canvas)
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if __name__ == "__main__":
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if __name__ == "__main__":
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