smaller vers

This commit is contained in:
2026-05-02 20:46:48 -04:00
parent 5732e586f9
commit 3b5164cf3f
+84 -18
View File
@@ -1,5 +1,7 @@
import time
import requests
import os
from PIL import Image
from rgbmatrix import RGBMatrix, RGBMatrixOptions, graphics
# --- Matrix config ---
@@ -19,8 +21,46 @@ canvas = matrix.CreateFrameCanvas()
font = graphics.Font()
font.LoadFont("/usr/local/share/7x13.bdf")
white = graphics.Color(255, 255, 255)
red = graphics.Color(255, 50, 50)
# A smaller font for status text
font_small = graphics.Font()
font_small.LoadFont("/usr/local/share/5x7.bdf")
white = graphics.Color(255, 255, 255)
yellow = graphics.Color(255, 200, 0)
red = graphics.Color(255, 50, 50)
grey = graphics.Color(180, 180, 180)
LOGO_DIR = "/home/alex/logos"
# --- Logo cache ---
logo_cache = {}
def load_logo(league, abbr):
key = f"{league}_{abbr}"
if key in logo_cache:
return logo_cache[key]
path = os.path.join(LOGO_DIR, f"{key}.png")
if not os.path.exists(path):
logo_cache[key] = None
return None
try:
img = Image.open(path).convert("RGB")
logo_cache[key] = img
return img
except Exception as e:
print(f"Error loading logo {key}: {e}")
logo_cache[key] = None
return None
def draw_logo(canvas, img, x, y):
if img is None:
return
for px in range(img.width):
for py in range(img.height):
r, g, b = img.getpixel((px, py))
canvas.SetPixel(x + px, y + py, r, g, b)
# --- Fetch scores ---
def get_scores(sport, league):
@@ -36,9 +76,10 @@ def get_scores(sport, league):
away = next(t for t in teams if t["homeAway"] == "away")
status = event["status"]["type"]["shortDetail"]
games.append({
"away": away["team"]["abbreviation"],
"league": league,
"away": away["team"]["abbreviation"].upper(),
"away_score": away["score"],
"home": home["team"]["abbreviation"],
"home": home["team"]["abbreviation"].upper(),
"home_score": home["score"],
"status": status,
})
@@ -50,13 +91,37 @@ def get_scores(sport, league):
def get_all_scores():
games = []
games += get_scores("hockey", "nhl")
# games += get_scores("football", "nfl")
# games += get_scores("basketball", "nba")
games += get_scores("football", "nfl")
games += get_scores("basketball", "nba")
return games
# --- Format display string ---
def format_game(game):
return f"{game['away']} {game['away_score']} {game['home']} {game['home_score']} {game['status']}"
# --- Draw a single game in stacked layout ---
# Layout per panel (64px wide, 32px tall):
# Top half (rows 0-15): [16x16 away logo] [away abbr] [away score]
# Bottom half (rows 16-31): [16x16 home logo] [home abbr] [home score]
# Status text scrolls across the bottom row
def draw_game(canvas, game):
league = game["league"]
away_logo = load_logo(league, game["away"])
home_logo = load_logo(league, game["home"])
# Draw logos
draw_logo(canvas, away_logo, 0, 0) # top left
draw_logo(canvas, home_logo, 0, 16) # bottom left
# Draw team abbreviations
graphics.DrawText(canvas, font_small, 18, 11, white, game["away"])
graphics.DrawText(canvas, font_small, 18, 27, white, game["home"])
# Draw scores
graphics.DrawText(canvas, font, 40, 13, yellow, str(game["away_score"]))
graphics.DrawText(canvas, font, 40, 29, yellow, str(game["home_score"]))
# Draw status in grey at far right if short enough, otherwise truncate
status = game["status"][:10]
graphics.DrawText(canvas, font_small, 130, 11, grey, status)
# --- Main loop ---
def run():
@@ -64,7 +129,8 @@ def run():
games = []
last_fetch = 0
current_game = 0
scroll_pos = canvas.width
game_display_time = 8 # seconds per game
last_switch = time.time()
while True:
now = time.time()
@@ -73,19 +139,19 @@ def run():
if now - last_fetch > 30:
games = get_all_scores()
last_fetch = now
if not games:
current_game = 0
# Switch game every N seconds
if games and now - last_switch > game_display_time:
current_game = (current_game + 1) % len(games)
last_switch = now
canvas.Clear()
if games:
current_game = current_game % len(games)
text = format_game(games[current_game])
text_width = graphics.DrawText(canvas, font, scroll_pos, 22, white, text)
scroll_pos -= 2
if scroll_pos + text_width < 0:
scroll_pos = canvas.width
current_game = (current_game + 1) % len(games)
draw_game(canvas, games[current_game])
else:
graphics.DrawText(canvas, font, 10, 22, red, "No games today")