actually scroll

This commit is contained in:
2026-06-21 01:02:07 -04:00
parent 8cf50c9413
commit 2f0c8f9afd
2 changed files with 174 additions and 177 deletions
+172 -175
View File
@@ -1,220 +1,217 @@
import requests
import utils.logos as logos
from PIL import Image, ImageDraw
from rgbmatrix import graphics
from utils.colors import Colors
from utils.fonts import font, font_small
from time import time
games = []
last_fetch = 0
current_page = 0
page_display_time = 8
last_switch = time()
show_preferred = True
current_preferred_game = 0
preferred_games = []
preferred_teams = [
# --- State ---
_games = []
_last_fetch = 0
_preferred_games = []
_preferred_teams = [
("BUF", "nfl"),
("BUF", "nhl"),
("TOR", "mlb"),
("LAL", "nba"),
]
# --- Fetch scores ---
def get_scores(sport, league):
# Carousel scroll state
_scroll_x = 0
_scroll_speed = 1 # pixels per frame
_frames_per_tick = 2 # how many main loop ticks per scroll step (lower = faster)
_tick = 0
_virtual_canvas = None # PIL Image of the full wide render
_virtual_dirty = True # rebuild the virtual canvas on next frame
PANEL_WIDTH = 256 # 4 × 64px panels
PANEL_HEIGHT = 32
GAME_WIDTH = 64 # each game slot is one panel wide
DIVIDER_COLOR = (40, 40, 40)
# --- Fetch ---
def _get_scores(sport, league):
url = f"https://site.api.espn.com/apis/site/v2/sports/{sport}/{league}/scoreboard"
try:
resp = requests.get(url, timeout=5)
resp.raise_for_status()
games = []
result = []
for event in resp.json().get("events", []):
comp = event["competitions"][0]
teams = comp["competitors"]
home = next(t for t in teams if t["homeAway"] == "home")
away = next(t for t in teams if t["homeAway"] == "away")
status = event["status"]["type"]["shortDetail"]
games.append(
{
"league": league,
"away": away["team"]["abbreviation"].upper(),
"away_score": away["score"],
"home": home["team"]["abbreviation"].upper(),
"home_score": home["score"],
"status": status,
"id": event["id"],
}
)
return games
result.append({
"league": league,
"away": away["team"]["abbreviation"].upper(),
"away_score": away["score"],
"home": home["team"]["abbreviation"].upper(),
"home_score": home["score"],
"status": status,
"id": event["id"],
})
return result
except Exception as e:
print(f"Fetch error ({league}): {e}")
return []
def get_all_scores():
print('fetching game scores from espn')
games = []
games += get_scores("hockey", "nhl")
games += get_scores("football", "nfl")
games += get_scores("basketball", "nba")
games += get_scores("baseball", "mlb")
return games
def _get_all_scores():
print("fetching game scores from espn")
result = []
result += _get_scores("hockey", "nhl")
result += _get_scores("football", "nfl")
result += _get_scores("basketball", "nba")
result += _get_scores("baseball", "mlb")
return result
# --- Game drawing ---
def draw_all_games(canvas, games, start_index):
for i in range(4):
game_index = (start_index + i) % len(games)
game = games[game_index]
offset = i * 64
# --- Build ordered game list: preferred first, then rest ---
def _ordered_games():
preferred_ids = set(_preferred_games)
preferred = [g for g in _games if g["id"] in preferred_ids]
others = [g for g in _games if g["id"] not in preferred_ids]
return preferred + others
league = game["league"]
away_logo = logos.load_logo(league, game["away"])
home_logo = logos.load_logo(league, game["home"])
logos.draw_logo(canvas, away_logo, offset + 0, 0)
logos.draw_logo(canvas, home_logo, offset + 0, 16)
graphics.DrawText(
canvas,
font_small,
offset + 18,
11,
graphics.Color(*Colors.RED.value),
game["away"],
)
graphics.DrawText(
canvas,
font_small,
offset + 18,
27,
graphics.Color(*Colors.WHITE.value),
game["home"],
)
graphics.DrawText(
canvas,
font,
offset + 40,
13,
graphics.Color(*Colors.WHITE.value),
str(game["away_score"]),
)
graphics.DrawText(
canvas,
font,
offset + 40,
29,
graphics.Color(*Colors.WHITE.value),
str(game["home_score"]),
)
if i < 3:
for row in range(32):
canvas.SetPixel(offset + 63, row, 40, 40, 40)
def draw_single_game(canvas, game):
# --- Render a single game slot into a PIL image at a given x offset ---
def _render_game_to_pil(img, game, x_offset):
draw = ImageDraw.Draw(img)
league = game["league"]
home_logo = logos.load_logo(league, game["home"])
# logos
away_logo = logos.load_logo(league, game["away"])
home_logo = logos.load_logo(league, game["home"])
if away_logo:
# logos.load_logo returns an RGB PIL image — paste directly
img.paste(away_logo.resize((14, 14)), (x_offset, 0))
if home_logo:
img.paste(home_logo.resize((14, 14)), (x_offset, 16))
logos.draw_logo(canvas, away_logo, 0, 0)
logos.draw_logo(canvas, home_logo, 0, 16)
# divider on right edge (except last slot handled by wrapping)
for row in range(PANEL_HEIGHT):
img.putpixel((x_offset + GAME_WIDTH - 1, row), DIVIDER_COLOR)
graphics.DrawText(
canvas,
font_small,
18,
11,
graphics.Color(*Colors.WHITE.value),
game["away"],
)
graphics.DrawText(
canvas,
font_small,
18,
27,
graphics.Color(*Colors.WHITE.value),
game["home"],
)
# --- Build the full virtual PIL canvas for all ordered games ---
def _build_virtual_canvas():
ordered = _ordered_games()
if not ordered:
return None
graphics.DrawText(
canvas,
font,
40,
13,
graphics.Color(*Colors.WHITE.value),
str(game["away_score"]),
)
graphics.DrawText(
canvas,
font,
40,
29,
graphics.Color(*Colors.WHITE.value),
str(game["home_score"]),
)
graphics.DrawText(
canvas,
font,
55,
22,
graphics.Color(*Colors.WHITE.value),
str(game["status"])
)
# wide enough for all games, plus one extra copy at the end for seamless wrap
total_games = len(ordered)
total_width = GAME_WIDTH * (total_games + 4) # +4 so wrap tail fills display
img = Image.new("RGB", (total_width, PANEL_HEIGHT), (0, 0, 0))
for i, game in enumerate(ordered * 2): # duplicate for seamless wrap
if i >= total_games + 4:
break
_render_game_to_pil(img, game, i * GAME_WIDTH)
return img, total_games
# --- Blit a 256-wide slice of the virtual canvas onto the rgbmatrix canvas ---
def _blit_slice(canvas, pil_img, x_offset):
total_width = pil_img.width
for x in range(PANEL_WIDTH):
src_x = (x_offset + x) % total_width
for y in range(PANEL_HEIGHT):
r, g, b = pil_img.getpixel((src_x, y))
canvas.SetPixel(x, y, b, g, r) # BGR panels
# --- Draw text onto the virtual canvas using PIL (since rgbmatrix fonts need a real canvas) ---
# We use rgbmatrix DrawText on the live canvas offset by -scroll_x for text only,
# and PIL for logos/backgrounds. See draw_frame() for how these combine.
def _draw_text_overlay(canvas, ordered, scroll_x):
"""Draw all game text onto the rgbmatrix canvas accounting for scroll offset."""
total_width = GAME_WIDTH * len(ordered)
for i, game in enumerate(ordered):
base_x = (i * GAME_WIDTH) - scroll_x
# draw twice to handle the wrap-around copy
for wrap in [0, total_width]:
x = base_x + wrap
# cull slots fully off screen
if x + GAME_WIDTH < 0 or x >= PANEL_WIDTH:
continue
graphics.DrawText(canvas, font_small, x + 18, 11,
graphics.Color(*Colors.RED.value), game["away"])
graphics.DrawText(canvas, font_small, x + 18, 27,
graphics.Color(*Colors.WHITE.value), game["home"])
graphics.DrawText(canvas, font, x + 40, 13,
graphics.Color(*Colors.WHITE.value), str(game["away_score"]))
graphics.DrawText(canvas, font, x + 40, 29,
graphics.Color(*Colors.WHITE.value), str(game["home_score"]))
# status line — only on preferred games (they get a wider single-game view)
if game["id"] in set(_preferred_games):
graphics.DrawText(canvas, font_small, x + 18, 20,
graphics.Color(*Colors.YELLOW.value), game["status"])
# --- Preferred / stale game management ---
def _update_preferred():
preferred_id_set = set(_preferred_games)
# remove finished or gone games
active_ids = {g["id"] for g in _games}
for gid in list(_preferred_games):
game = next((g for g in _games if g["id"] == gid), None)
if game is None or "Final" in game["status"]:
_preferred_games.remove(gid)
# add new matching games
for game in _games:
if (game["away"], game["league"]) in _preferred_teams or \
(game["home"], game["league"]) in _preferred_teams:
if "Final" not in game["status"] and game["id"] not in _preferred_games:
_preferred_games.append(game["id"])
# --- Public draw_frame ---
def draw_frame(canvas):
now = time()
global _games, _last_fetch, _virtual_canvas, _virtual_dirty, _scroll_x, _tick
if now - last_fetch > 30 or len(games) <= 0:
games = get_all_scores()
last_fetch = now
now = time()
if games:
canvas.Clear()
# refresh scores every 30s
if now - _last_fetch > 30 or not _games:
_games = _get_all_scores()
_last_fetch = now
_update_preferred()
_virtual_dirty = True
# clear finished preferred games
if len(preferred_games) > 0:
for preferred_game in preferred_games[:]:
shown_game = [g for g in games if preferred_game == g['id']]
if len(shown_game) <= 0 or "Final" in shown_game[0]['status']:
preferred_games.remove(preferred_game)
if not _games:
canvas.Clear()
graphics.DrawText(canvas, font, 10, 22,
graphics.Color(*Colors.RED.value), "No games today")
return canvas
# collect new preferred games
for game in games:
if (game['away'], game['league']) in preferred_teams or (game['home'], game['league']) in preferred_teams:
if 'Final' not in game['status'] and game['id'] not in preferred_games:
preferred_games.append(game['id'])
# rebuild virtual canvas if data changed
if _virtual_dirty or _virtual_canvas is None:
result = _build_virtual_canvas()
if result:
_virtual_canvas, _total_games = result
_virtual_dirty = False
_scroll_x = 0
print(preferred_games)
ordered = _ordered_games()
total_scroll_width = GAME_WIDTH * len(ordered)
if now - last_switch > page_display_time:
last_switch = now
canvas.Clear()
if show_preferred and len(preferred_games) > 0:
single_preferred_game = next(
(g for g in games if g['id'] == preferred_games[current_preferred_game]), None
)
if single_preferred_game:
print(f'Showing preferred game {single_preferred_game["home"]} vs {single_preferred_game["away"]}')
draw_single_game(canvas, single_preferred_game)
# blit the PIL image slice (logos + dividers + backgrounds)
if _virtual_canvas:
_blit_slice(canvas, _virtual_canvas, _scroll_x)
current_preferred_game += 1
if current_preferred_game >= len(preferred_games):
show_preferred = False
current_preferred_game = 0
current_page = 0
else:
print(f'Showing all games page {current_page} / {len(games)}')
draw_all_games(canvas, games, current_page)
current_page += 4
if current_page >= len(games):
current_page = 0
if len(preferred_games) > 0:
show_preferred = True
else:
canvas.Clear()
print('No games available')
graphics.DrawText(canvas, font, 10, 22, graphics.Color(*Colors.RED.value), "No games today")
# draw text on top via rgbmatrix (handles fonts correctly)
_draw_text_overlay(canvas, ordered, _scroll_x)
# canvas = matrix.SwapOnVSync(canvas)
# sleep(10)
return canvas
# advance scroll every N ticks
_tick += 1
if _tick >= _frames_per_tick:
_tick = 0
_scroll_x = (_scroll_x + _scroll_speed) % total_scroll_width
return canvas